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SUMMARY
- 4+ years of programming experience
- Strong programming skills in native C++, C#, Python, Flash action script 3.0, MayaAPI, and XML
- Shipped Titles include: NHL Slapshot for Nintendo Wii, FIFA 11 for Xbox 360 and Playstation 3 and work done on FIFA 12 as well.
- Excellent problem solving, communication, and math skills.
- Team player, hardworking, effective communicator with leadership skills

 

EXPERIENCE
Software Engineer
Electronic Arts Canada                 Burnaby, BC                                                                          03/10 - present
- Starting off developing Screens, Pop-ups, and Overlays before moving on to developing new game modes for NHL Slapshot
- Moved to FIFA 11 on Gen3 consoles and began developing front end features for Career Mode and became responsible for everything C++ related to Tournament mode
- Worked directly in the engine responsible for scheduling games, tracking statistics, simulating results, and connecting the back-end to the front end game mode
- Fixed over 750 bugs over a 6 month period

Game Play Engineer
Foundry Games                             Vancouver, BC                                                                         07/09 - present
- Technical requirements and implementation relating to game play features came to me while developing a 3d third-person shooter called Angelus Maximus 3000
- Worked with technology such as Bullet, Phantum Engine framework, RakNet, RAGE engine, and DirectX9
- Key game features designed and implemented are, 3d collision system, animation blending, locomotion movement, 3d camera, environment loading system, environment asset pipeline, game play elements, and engine optimization

Freelance Programmer
Gnarly Games                             Vancouver, BC                                                                                       10/06 – present
- Developed a 2d Turn Based Strategy game called Blind Bullet for the Xbox Live Arcade
- Ported a Flash Excite Bike game for PC
- Worked with technology such as Flash, XNA Game Studio 3.1, DirectX9, and Direct3D
- Designed and implemented core component system, entity controller system, particle system, and advanced graphics
- Designing and developing the plug and play artificial intelligence library Gnarly AI

Freelance Web Developer
BTIT Inc.                             Burlington, ON                                                                                                      05/05– 06/06
- Developed web-sites for small businesses with robust systems.
- Worked with technology such as HTML, XHTML, javascript, Flash, PHP, Perl, and CGI
- Negotiated contracts for pending work.

 

EDUCATION
The Art Institute of Vancouver           Burnaby, British Columbia                                                             07/07 – 12/09
- Graduated with Visual & Game Programming Certificate
- Learned to develop games with robust systems, and well optimized code using defensive programming

 

EXTRA CIRICULAR
- Sports:  football, lacrosse, ultimate Frisbee, volleyball, and basketball
- Hobbies:  designing and building video games, camping, surfing, and snowboarding, cooking, fishing, listening to music, and playing with my dog.

 

REFERENCES
Available upon request

Interested?

Please take a look at my resume by following the link at the top of the page, and check out the projects i'm currently working on that I am allowed to share with you.