Foundry Games

Angelus Maximus 3000 A.D.

My contribution to the project:

  • Integrating the Bullet Physics Engine for collision detection.
  • Custom collision resolution algorithms.
  • Mentoring Designers, Artists, and other Engineers on the environment content pipeline.
  • Implementing several gameplay features and objects.
  • Implementing custom shaders and post-processes.

Download the Demo (WINDOWS XP SP2) - 170mb .rar

-requires Microsoft DirectX9.0c Runtimes(March 2009)
Download Link

Gnarly Games Studios

Blind Bullet

My Contributions to the project:

  • System Architecture and Design
  • Particle Effects
  • Networking
  • more to come...

Interested?

Please take a look at my resume by following the link at the top of the page, and check out the projects i'm currently working on that I am allowed to share with you.