Foundry Games

Angelus Maximus 3000 A.D.
My contribution to the project:
- Integrating the Bullet Physics Engine for collision detection.
- Custom collision resolution algorithms.
- Mentoring Designers, Artists, and other Engineers on the environment content pipeline.
- Implementing several gameplay features and objects.
- Implementing custom shaders and post-processes.
Download the Demo (WINDOWS XP SP2) - 170mb .rar
-requires Microsoft DirectX9.0c Runtimes(March 2009)Download Link
Gnarly Games Studios

Blind Bullet
My Contributions to the project:
- System Architecture and Design
- Particle Effects
- Networking
- more to come...
Interested?
Please take a look at my resume by following the link at the top of the page, and check out the projects i'm currently working on that I am allowed to share with you.